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MENU.txt
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Wrap
Text File
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1999-03-17
|
59KB
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2,887 lines
MENU_2010.txt
Menu ID: 2010
ProcID: 0
Enabled flags: 0xFFFBDFBB
Title: 'Land Editor Info'
Items: (zero-terminated list)
0:
Name: 'Land Editor Values'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: 'Is / Need Boat'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: ' 1 = Is Boat Tile'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: ' 2 = Needs Boat to Cross'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: 'Forest Type'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: ' 1 = Normal Trees'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: ' 2 = Desert Trees'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: ' 3 = Fungus Grove'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: ' 4 = Swamp Trees'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
11:
Name: ' 5 = Snow Trees (Not Available Yet)'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
12:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
13:
Name: 'Solid Type'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
14:
Name: ' 0 = Free Movement'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
15:
Name: ' 1 = Party/Characters Can't Traverse'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
16:
Name: ' 2 = Monsters/Party/Characters Can't Traverse'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
17:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
18:
Name: 'Notes: Set the BASE TILE ID to the most basic of open land tiles.'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
19:
Name: ' This will be used to fill in blank areas and for other uses.'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_2009_Weapons Groups.txt
Menu ID: 2009
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Weapons Groups'
Items: (zero-terminated list)
0:
Name: 'Random Weapon Groups'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: ' -1 = Swords'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: ' -2 = Clubs'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: ' -3 = Clubs / Spears'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: ' -4 = Axes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: ' -5 = Small Swords / Small Axes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: ' -6 = Clubs / Flails / Spears'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: ' -7 = Spears / Pole Weapons'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: ' -8 = Axes / Spears'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: ' -9 = Swords / Dagger / Cutlass / Nunchucka'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_2008.txt
Menu ID: 2008
ProcID: 0
Enabled flags: 0xFFF7BFFF
Title: 'Key Codes'
Items: (zero-terminated list)
0:
Name: 'Race'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x1
Style: 0x00
1:
Name: 'Race Class'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x11
Style: 0x00
2:
Name: 'Caste'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x2
Style: 0x00
3:
Name: 'Caste Class'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x12
Style: 0x00
4:
Name: 'Conditions'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x3
Style: 0x00
5:
Name: 'Party Conditions'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x4
Style: 0x00
6:
Name: 'DRVs. Spell Types'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x5
Style: 0x00
7:
Name: 'Attributes'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x8
Style: 0x00
8:
Name: 'Special Attributes'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x7
Style: 0x00
9:
Name: 'Special Abilities'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x6
Style: 0x00
10:
Name: 'Common Spells for Encounters'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x9
Style: 0x00
11:
Name: 'Common Items for Encounters'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0xA
Style: 0x00
12:
Name: 'Random Weapon Seeds'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0x10
Style: 0x00
13:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
14:
Name: ' 0 • 199 Weapons'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0xC
Style: 0x00
15:
Name: '200 • 399 Armor'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0xD
Style: 0x00
16:
Name: '400 • 599 Helms • Shields • Gloves • Boots'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0xE
Style: 0x00
17:
Name: '600 • 799 Magic Items'
Icon number: 0
Key equivalent: 0x1B
Mark character: 0xF
Style: 0x00
18:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
19:
Name: 'Command + F1 - F12 = Store Land Position'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
20:
Name: ' F1 - F12 = Recall Land Position'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_2007.txt
Menu ID: 2007
ProcID: 0
Enabled flags: 0xFFFFFFFB
Title: ''
Items: (zero-terminated list)
0:
Name: 'About Divinity™'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_2006_Land.txt
Menu ID: 2006
ProcID: 0
Enabled flags: 0xFFFFFFF3
Title: 'Land'
Items: (zero-terminated list)
0:
Name: 'Plains'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: 'Reserved'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: 'Reserved'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: 'Underworld'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: 'Castle'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: 'Desert'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: 'Custom 1'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: 'Custom 2'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: 'Custom 3'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: 'Swamp'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: 'Snow'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_2005_Land Level.txt
Menu ID: 2005
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Level'
Items: (zero-terminated list)
0:
Name: 'Level'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: '0'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: '1'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: '2'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: '3'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: '4'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: '5'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: '6'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: '7'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: '8'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: '9'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
11:
Name: '10'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
12:
Name: '11'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
13:
Name: '12'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
14:
Name: '13'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
15:
Name: '14'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
16:
Name: '15'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
17:
Name: '16'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
18:
Name: '17'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
19:
Name: '18'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
20:
Name: '19'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
21:
Name: '20'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_2003_Can Summon.txt
Menu ID: 2003
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Blunt/Blade'
Items: (zero-terminated list)
0:
Name: 'Blade ?'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: ' >0 = Non Weap'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: ' -1 = Blunt'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: ' -2 = Blade'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_2002_Can Summon.txt
Menu ID: 2002
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Can Be Summond'
Items: (zero-terminated list)
0:
Name: 'Can Be Summond'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: ' 0 = No'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: ' 1 = Yes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: ' -1 = Is a NPC'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_2001_Weapon Required.txt
Menu ID: 2001
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Required Weapon'
Items: (zero-terminated list)
0:
Name: 'Req Weap'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: ' 0 = All'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: ' >0 = Specific Weapon'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: ' -1 = Blunt Only'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: ' -2 = Sharp Only'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_2000.txt
Menu ID: 2000
ProcID: 0
Enabled flags: 0xFFFFFFF1
Title: 'Scenario'
Items: (zero-terminated list)
0:
Name: 'Add Scenario'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: 'Remove Scenario'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: 'Tutorial'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: 'New Scenario'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_304_Code Menu.txt
Menu ID: 304
ProcID: 0
Enabled flags: 0xFFFFFBFF
Title: 'Macro Codes'
Items: (zero-terminated list)
0:
Name: '120 = Alter NPC • Monster During Combat'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: '121 = De-Animate Lower Undead'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: '122 = Cause Fumble'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: '123 = Cause Rout'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: '124 = Spawn Creature'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: '125 = Destroy Related Monsters'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: '126 = Battle Macro Criteria'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: '127 = Continue If Monster Present'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: '17 = Cast Spell (Target Monster)'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: 'Example of Monster Macro'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
11:
Name: 'Example of Battle Macro'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_303_Code Menu.txt
Menu ID: 303
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Codes (91-120)'
Items: (zero-terminated list)
0:
Name: '91 = Drop All Equipment'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: '92 = Alter Random Rectangle Info (Code 23)'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: '93 = Turn Compass On'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: '94 = Turn Compass Off'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: '95 = Change Party Direction'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: '96 = Require 3D View'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: '97 = Allow 2D View'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: '98 = Require Registration'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: '99 = Get Scenario Registration'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: '100 = End Battle'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: '101 = Back Up Party'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
11:
Name: '102 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
12:
Name: '103 = Continue on Boat / Camping Status'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
13:
Name: '104 = Disable Random Battle Status'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
14:
Name: '105 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
15:
Name: '106 = Set Darkland / Line of Site Status'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
16:
Name: '107 = Improved Selective Battle'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
17:
Name: '108 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
18:
Name: '109 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
19:
Name: '110 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
20:
Name: '111 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
21:
Name: '112 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
22:
Name: '113 = Not Used ''
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
23:
Name: '114 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
24:
Name: '115 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
25:
Name: '116 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
26:
Name: '117 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
27:
Name: '118 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
28:
Name: ' 119 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
29:
Name: ' 120 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_302_Code Menu.txt
Menu ID: 302
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Codes (61-90)'
Items: (zero-terminated list)
0:
Name: '61 = Shift Party X: and Y: Position'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: '62 = Display Scrolling Text'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: '63 = Alter Game Time'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: '64 = Branch On Game Time'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: '65 = Award Random Item(s)'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: '66 = Set Camping Ability'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: '67 = Branch On Item Charges'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: '68 = Alter Party Fatigue'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: '69 = Set Spell Casting & Recharing Flags'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: '70 = Save and Restore Party Postion'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: '71 = Disable•Enable X: Y: Display'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
11:
Name: '72 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
12:
Name: '73 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
13:
Name: '74 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
14:
Name: '75 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
15:
Name: '76 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
16:
Name: '77 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
17:
Name: '78 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
18:
Name: '79 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
19:
Name: '80 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
20:
Name: '81 = Branch on Character Condition'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
21:
Name: '82 = Turn Cleric Turning Off'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
22:
Name: '83 = Turn Cleric Turning On'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
23:
Name: '84 = Not Used '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
24:
Name: '85 = Branch To Random'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
25:
Name: '86 = Branch On Miscellaneous'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
26:
Name: '87 = Branch On NPC Present'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
27:
Name: '88 = Drop NPC From Party'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
28:
Name: '89 = Add NPC To Party'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
29:
Name: '90 = Take Away Experience'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_301_Code Menu.txt
Menu ID: 301
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Codes (31-60)'
Items: (zero-terminated list)
0:
Name: '31 = Branch On Check Vs. Attribute / Special Ability'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: '32 = Offer Temple'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: '33 = Take Gold'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: '34 = Break Encounter Loop'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: '35 = Eliminate Encounter Choice'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: '36 = Capture / Restore Party's Equipment'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: '37 = Enter/Leave Dungeons'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: '38 = Branch On Possession (2)'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: '39 = Extend Action Point Script'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: '40 = Branch On Party Condition'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: '41 = Eliminate Other Encounter Choice'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
11:
Name: '42 = Continue Codes On % Chance'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
12:
Name: '43 = Give Condition'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
13:
Name: '44 = Eliminate Complex Encounter Choice (0-3)'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
14:
Name: '45 = Teleport Party Only'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
15:
Name: '46 = Branch On Quest'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
16:
Name: '47 = Set/Clear Quest'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
17:
Name: '48 = Selective Battle'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
18:
Name: '49 = Offer Banking'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
19:
Name: '50 = Pick On Race / Caste / Race Class / Caste Class / Gender'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
20:
Name: '51 = Alter Shop'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
21:
Name: '52 = Pick On Miscellaneous'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
22:
Name: '53 = Pick On Character Caste'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
23:
Name: '54 = Alter Time Encounter'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
24:
Name: '55 = Branch On Picked = Animated'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
25:
Name: '56 = Branch On Battle Outcome'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
26:
Name: '57 = Change Land Look'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
27:
Name: '58 = Branch On Difficulty Level'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
28:
Name: '59 = Branch On Tile ID'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
29:
Name: '60 = Alter Party Money'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_300_Code Menu.txt
Menu ID: 300
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Codes (1-30)'
Items: (zero-terminated list)
0:
Name: '1 = String'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: '2 = Battle'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: '3 = Option'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: '4 = Simple Encounter'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: '5 = Complex Encounter'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: '6 = Load / Enter Shop'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: '7 = Change Codes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: '8 = Same As Other Action Point'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: '9 = Play Sound'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: '10 = Give Treasure'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: '11 = Give Experience'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
11:
Name: '12 = New Land Icon'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
12:
Name: '13 = Enable/Disable Action Point'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
13:
Name: '14 = Pick PCs, -14 = Reverse'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
14:
Name: '15 = Heal/Hurt Picked PCs'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
15:
Name: '16 = Heal/Hurt Party'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
16:
Name: '17 = Cast On Picked PCs'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
17:
Name: '18 = Cast On Party'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
18:
Name: '19 = Display Random Strings'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
19:
Name: '20 = Teleport & Execute Codes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
20:
Name: '21 = Branch On Item Possession'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
21:
Name: '22 = Alter Item Status'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
22:
Name: '23 = Alter Random Rectangle (Code 92)'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
23:
Name: '24 = Exit AP & Keep Codes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
24:
Name: '25 = Exit AP & Erase Action Point'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
25:
Name: '26 = Center Screen'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
26:
Name: '27 = Show Picture'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
27:
Name: '28 = Redraw Screen'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
28:
Name: '29 = Give Map To Party'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
29:
Name: '30 = Pick On Check Vs. Attribute / Special Ability'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_131.txt
Menu ID: 131
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Title'
Items: (zero-terminated list)
Note: template did not parse all data in resource; remaining data: 00
MENU_18_Caste Class.txt
Menu ID: 18
ProcID: 0
Enabled flags: 0xFFEDB6DF
Title: 'Caste Class'
Items: (zero-terminated list)
0:
Name: 'For use with code 50 & 86'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: ' '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: ' 1 = Warrior Castes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: ' Fighter, Fencer, Bezerker'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: ' 2 = Thief Castes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: ' Rogue, Monk, Bard, Assassin'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: ' 3 = Archer Castes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: ' Archer, Marksman'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
11:
Name: ' 4 = Sorcerer Castes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
12:
Name: ' Sorcerer, Cabalist'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
13:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
14:
Name: ' 5 = Priest Castes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
15:
Name: ' Priest, Cardinal'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
16:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
17:
Name: ' 6 = Enchanter Castes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
18:
Name: ' Enchanter, Evoker, Warlock'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
19:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
20:
Name: ' 7 = Warrior Wizards'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
21:
Name: ' Crusader, Dabbler, Battle Mage'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_17_Race Class.txt
Menu ID: 17
ProcID: 0
Enabled flags: 0xEEDB6DBF
Title: 'Race Class'
Items: (zero-terminated list)
0:
Name: 'For use with code 50 & 86'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: ' '
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: '1 = Short'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: ' Furfoot, Dwarf, Gnome, Goblin, Kobold'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: ' Brownie, Pixie, Leprechaun, Cathoon'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: '2 = Elvish Blood'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: ' Elf, Half Elf, Shadow Elf'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: '3 = Half Breed'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: ' Half Elf, Half Orc'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
11:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
12:
Name: '4 = Goblinoid'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
13:
Name: ' Orc, Goblin, Hobgoblin'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
14:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
15:
Name: '5 = Reptilian'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
16:
Name: ' Kobold, Lizard Man'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
17:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
18:
Name: '6 = Neather Worldy'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
19:
Name: ' Vampire, Demon'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
20:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
21:
Name: '7 = Goodly Races'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
22:
Name: ' Elf, Furfoot, Pixie'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
23:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
24:
Name: '8 = Neutral Races'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
25:
Name: ' Human, Gnome, Dwarf, Lizard Man, Half Elf'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
26:
Name: ' Half Orc, Brownie, Leprechaun, Cathoon'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
27:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
28:
Name: '9 = Evil Races'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
29:
Name: ' Shadow Elf, Orc, Goblin, Hobgoblin'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
30:
Name: ' Kobold, Vampire, Demon'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_16_Random Weapon Seed.txt
Menu ID: 16
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Weapons Groups'
Items: (zero-terminated list)
0:
Name: 'Random Weapon Groups'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: ' -1 = Swords'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: ' -2 = Clubs'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: ' -3 = Clubs / Spears'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: ' -4 = Axes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: ' -5 = Small Swords / Small Axes'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: ' -6 = Clubs / Flails / Spears'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: ' -7 = Spears / Pole Weapons'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: ' -8 = Axes / Spears'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: ' -9 = Swords / Dagger / Cutlass / Nunchucka'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_15_Supply.txt
Menu ID: 15
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Supplies • Misc.'
Items: (zero-terminated list)
Note: template did not parse all data in resource; remaining data: 00
MENU_14_Magic.txt
Menu ID: 14
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Magic Items'
Items: (zero-terminated list)
Note: template did not parse all data in resource; remaining data: 00
MENU_13_Helms.txt
Menu ID: 13
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Helms • Shields • Gloves • Boots'
Items: (zero-terminated list)
Note: template did not parse all data in resource; remaining data: 00
MENU_12_Armor.txt
Menu ID: 12
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Armor'
Items: (zero-terminated list)
Note: template did not parse all data in resource; remaining data: 00
MENU_11_Weapons.txt
Menu ID: 11
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Weapons'
Items: (zero-terminated list)
Note: template did not parse all data in resource; remaining data: 00
MENU_10.txt
Menu ID: 10
ProcID: 0
Enabled flags: 0xFFFFFFFF
Title: 'Common Items for Encounters'
Items: (zero-terminated list)
0:
Name: 'Helm of True Sight 403'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: 'Necklace of Keys 641'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: 'Boots of Superfly 458'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: 'Vaprous Form 609'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: 'Ring of Revival 671'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
Note: template did not parse all data in resource; remaining data: 00
MENU_9.txt
Menu ID: 9
ProcID: 0
Enabled flags: 0xB6FB5EEF
Title: 'Common Spells for Encounters'
Items: (zero-terminated list)
0:
Name: 'Discover Secret 1202'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
1:
Name: ' 2202'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
2:
Name: ' 3203'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
3:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
4:
Name: 'Discover Magic 1101'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
5:
Name: ' 2102'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
6:
Name: ' 3503'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
7:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
8:
Name: 'Destroy Magic 1394'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
9:
Name: ' 2302'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
10:
Name: ' 3503'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
11:
Name: 'Open Lock 1109'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
12:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
13:
Name: 'Destroy Trap 3606'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
14:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
15:
Name: 'Speak Language 1412'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
16:
Name: ' 3410'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
17:
Name: '-'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
18:
Name: 'Dig Hole 1201'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
19:
Name: 'Shape Earth 1609'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
20:
Name: ' 3709'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
21:
Name: 'Hands to Clay 2504'
Icon number: 0
Key equivalent: 0x0
Mark character: 0x0
Style: 0x00
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